3D Game Design with Unreal Engine 4 and Blender - download pdf or read online

By Justin Plowman

ISBN-10: 1785881469

ISBN-13: 9781785881466

Key Features

  • The simply source that exhibits how one can comprise Blender into your Unreal Engine four video game environment
  • Create notable 3D online game environments via leveraging the facility of Blender and Unreal Engine 4
  • Practical step by step process with lots of illustrative examples to get you all started immediately

Book Description

Unreal Engine four now has aid for Blender, which was once no longer to be had in past models. This has unfolded new percentages and that's the place this booklet is available in. this is often the 1st publication out there combining those robust video game and picture engines. Readers will construct an grand high-level online game surroundings with UE4 and may exhibit them the best way to use the facility of Blender 3D to create wonderful animations and 3D results for his or her video game. This booklet will commence with growing degrees, 3D resources for the sport, online game development, gentle and surroundings keep an eye on, animation, and so forth. Then it's going to educate readers so as to add awesome visible results to their video game via using rendering, lighting fixtures, rigging, and compositing suggestions in Blender. ultimately, readers will tips on how to easily move blender records to UE4 and animate the sport resources. each one bankruptcy will upload complexities to the sport environment.

What you'll learn

  • Create a completely functioning online game point of your individual layout utilizing Blender and Unreal Engine 4
  • Customize your point with designated 3D resources created with Blender
  • Import resources into Unreal Engine four to create an grand entire product
  • Build a close dynamic surroundings with pursuits and an ending
  • Explore Blender's fabulous animation instruments to animate parts of your game
  • Create nice environments utilizing sound results, particle results, and sophistication blueprints

About the Author

Justin Plowman is a online game dressmaker and educator, who is living within the usa. At a tender age, he chanced on his love for games and the enjoyment they carry to others. He begun instructing highschool scholars approximately online game improvement in 2005 and enjoys assisting the desires of the subsequent iteration builders. He presently teaches in danger formative years approximately online game layout and improvement throughout the West Michigan heart for humanities and know-how (www.wmcat.org); and likewise teaches Unreal Engine improvement as a part of the electronic Animation and online game layout application at Ferris nation collage (www.ferris.edu). Justin has labored with Unreal expertise within the schooling enviornment for greater than 10 years. whilst no longer educating, he writes studying tutorials on diversified themes with regards to Unreal know-how, and maintains to additional his schooling through maintaining on contemporary information and studying approximately most sensible practices with regards to either educating and online game improvement. He are available on the internet at https://gamingbootcamp.wordpress.com/.

Table of Contents

  1. Unreal, My good friend, i might such as you to satisfy Blender
  2. Starting Our First Project
  3. It's Time to Customize!
  4. Getting the resources to the Level
  5. Taking This point Up a Notch
  6. Monster resources – the extent absolutely wishes one among These
  7. Let's costume to Impress!
  8. Lights, digital camera, Animation!
  9. Bang Bang – Let's Make It Explode

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Extra info for 3D Game Design with Unreal Engine 4 and Blender

Sample text

Duplicate the floor five times. This can be easily done by holding ALT and moving the object to create a copy. Next, let's grab some walls. Drag a Wall_400x300 into the level, on top of one of your floor pieces:Sometimes we use the four window view to line up our static meshes We are going to use the 4-viewport view to line up our wall section. In the top-right corner of your viewport, there is a row of icons, that control several different items such as grid snaps, angle snaps, scaling snaps, and camera speed.

Now, moving this when you left-click is less than ideal and is sometimes easily forgotten as you attempt to select things in your 3D scene, but there is a way to change that. In the top-left corner of the screen, click on File and select User Preferences. Select the Input tab and look down along the left-hand side until you see the Select With option. You can see that it's currently set to right-click to select objects. Let's change that to Left to bring it more in line with Unreal Engine 4. It stops a lot of confusion later when you are going between the two programs.

Since this is likely to be your first foray into using Blender, we will start by creating a detailed crate for our cargo ship to be transporting. A crate allows us to build something that is fairly basic but can still support a lot of detail. So go ahead and grab yourself another piece of graph paper and open your web browser; it's time to sketch! Sketching out our first asset My design is based on bits and pieces of several different sci-fi crates I found online and that I remembered from some of my favorite games and movies (sci-fi happens to be one of my favorite genres).

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3D Game Design with Unreal Engine 4 and Blender by Justin Plowman

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