Richard H. Bartels's An Introduction to Splines for Use in Computer Graphics and PDF

By Richard H. Bartels

ISBN-10: 1558604006

ISBN-13: 9781558604001

As the sector of special effects develops, thoughts for modeling advanced curves and surfaces are more and more vital. a huge procedure is using parametric splines during which a curve is outlined through piecing jointly a succession of curve segments, and surfaces are outlined via sewing jointly a mosaic of floor patches.

An advent to Splines to be used in special effects and Geometric Modeling discusses using splines from the perspective of the pc scientist. Assuming just a history in starting calculus, the authors current the fabric utilizing many examples and illustrations with the target of establishing the reader's instinct. in line with classes given on the collage of California, Berkeley, and the collage of Waterloo, in addition to a variety of ACM Siggraph tutorials, the publication comprises the latest advances in computer-aided geometric modeling and layout to make spline modeling innovations as a rule obtainable to the pc portraits and geometric modeling communities.

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Additional resources for An Introduction to Splines for Use in Computer Graphics and Geometric Modeling (The Morgan Kaufmann Series in Computer Graphics)

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That was a basic, albeit verbose, introduction to authenticating users with the Facebook API. There are a couple more concepts you might want to know before moving on, however. Automatic authentication with Facebook You may be thinking that the user experience in this recipe isn't terribly good—after all, on our user's initial visit, they'll have to click twice in our Flash Player application—once to initialize the SDK, and then again to log in and authorize our application. 39 Authenticating with Facebook There are two major things we can do about this.

It doesn't comprehensively outline every interaction or capability of the platforms, but it should give you an overview of the elements involved. 0 protocol, which in conceptual terms means that instead of having the user enter their login credentials to our third-party applications, they'll always be entering those credentials directly into Facebook itself, and that will then give our application an access token to use for authentication. This means that at no point does our application have access to the user's login credentials (which keeps things far more secure for the user), and so all that our application needs to keep track of is the access token, which the Facebook API makes available when the user logs in.

18 Chapter 1 3. Keep the Facebook SDK Web project open, and create a new Flash Builder library project; call it the 'Facebook Desktop SDK', only this time, be sure to include the Adobe AIR libraries in your project. 4. As with the web version of the SDK, copy the files you've downloaded from the facebook-air-api folder into our new library project, creating the following folder structure: Not much to see in terms of source code, is there? Unlike the web version of the SDK, the desktop version isn't completely standalone; it relies on core classes from the web project—so what we need to do now is add the web project to the desktop project as a linked library.

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An Introduction to Splines for Use in Computer Graphics and Geometric Modeling (The Morgan Kaufmann Series in Computer Graphics) by Richard H. Bartels


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